Today we will talk about the camera management, the UI development and some bonus at the end !
For now, the UI was used by drawing rectangles on the screen and I didn’t touch about the camera. These two approach are problematics for one reason : all the phones don’t have the same size nor the same resolution which means… My current display properly works for ONE kind of screen size which is an issue when you see all the Android devices on the market… Let’s solve this !
Continue reading “Battle pong #6 – Caring about the appearance and the gameplay”
I found this Youtube channel called Extra Credits which talks about video games (mainly) and history (sometimes). They talk about different aspects of video games but the reason I am talking about this channel is that many people are asking me “Why are you doing Battle Pong ?” since I clearly don’t plan to become rich thanks to this game. Well Extra Credits recently did a video answering this question very well :
So to take the words from the video, here’s what drives me:
- Personal amusement
- Challenge myself
- Pick up new skills
- Be able to create something without being constrained
Also I explained some reasons in the first Battle Pong post 😉
Anyway I encourage you to try doing your own projects and explore !
Thanks for reading and stay awesome guys !
P.S. If anyone is interested in creating games they even have a playlist focused on game design !
Previously in Battle Pong… *Screen fades to black*
After successfully implementing a touch movement, I got a relatively simple AI. After some tests it became obvious that the physics model was not configured or done properly and that the AI needed to be smarter.
Let’s do it !
Continue reading “Battle pong #5 -An intelligent body”
After 4 years using the same skin (and having very few activities on the website) it is now time to update the design ! I opted for a cleaner theme with less colors and a layout that could highlight my social media.
This theme also has centered content. Something that was bothering me a little bit with the old theme was that the texts and contents were slightly on the left. Finally, the colors of the website are following the colors of Battlepong 🙂
That’s it for today, expect a stream of updates about the game because right now I’m on fire and it is changing pretty quick !
Late update but a big one ! As a matter of fact I kept working on different aspects and tried to dig deep into some questions.
Continue reading “Battle pong #4 – Changes of the Rooster year !”
Last week the game was in the following state :
- the Y axis movement is working, there is no X axis movement
- I need to rewrite the script to have a correct number of coins
- I need to write the core behavior.
So… Let’s do it !
Continue reading “Battle pong #3 – Moving to the core”
I spent some time on this tutorial, playing (or messing up…) with some options in order to understand the basics. Good thing is that the physic engine in Unity spares me the problem of computing the ball bounce direction.
Continue reading “Battle pong #2 -Book 1, Page 1, Chapter 1”