Previously in Battle Pong… *Screen fades to black*
After successfully implementing a touch movement, I got a relatively simple AI. After some tests it became obvious that the physics model was not configured or done properly and that the AI needed to be smarter.
Let’s do it !
Continue reading “Battle pong #5 – An intelligent body”
Late update but a big one ! As a matter of fact I kept working on different aspects and tried to dig deep into some questions.
Continue reading “Battle pong #4 – Changes of the Rooster year !”
Last week the game was in the following state :
- the Y axis movement is working, there is no X axis movement
- I need to rewrite the script to have a correct number of coins
- I need to write the core behavior.
So… Let’s do it !
Continue reading “Battle pong #3 – Moving to the core”
I know how to code already but first I guess I have to do some game design before getting my hands dirty…
Continue reading “Battle pong #1 – First steps”
It’s been a while since I posted here mainly because of work and other personal projects (I admit, I travel a lot too). I finished stabilizing the new features of Corrie framework so now I have time to post a little bit. Anyway this post is the first of a new series called… Battle Pong !
Continue reading “Battle pong #0 -A new begining”
I haven’t posted here since a long time… Mainly because I’m really busy with work and I’m enjoying my free time as much as I can ^^ Well, this post is a post I wanted to do since my return from Korea because as an amateur/junior/young (remove unnecesary adjectives :P) game designer, I feel that the fun part of the games comes from this… Immersion !
Continue reading “Did someone say immersion ?”
Date : September 2011-December 2011
This project was one of the most interesting of my whole studies. I made this one in Korea at KAIST University. The goal was to create a dancing game for Kinect during the semester. The game conception was divided into 2 main parts.
The first part was conception and project specification using IEEE standards, this part took 3 months, and the second part was implementation which took 3 weeks.
The main purpose of the project was to make a game suitable for old people to enjoy exercising. With this game, we wanted to encourage people to have fun exercising anytime they want.
The game features :
- Gestural command inputs
- Personal profile selection
- Leaderboards / Records
- Song/Difficulty selection
- Intuitive actions
- Custom game creation