This is a continuation of the previous post about the graphic and gameplay changes of the game.
This post will not be very technical but we will talk more about the feedbacks I got from the people around me and the conclusions of their tests. There are many things I wouldn’t have guessed myself so it is a very rewarding experience. Let’s go !
Today is a big step in the Battlepong development…. It’s time to finally generate an APK and try it on the Galaxy S ! I will not cover the APK generations since it is detailed in the documentation (and it is very easy) but I better talk about what I found out once I installed the game on the device.
Today we will talk about the camera management, the UI development and some bonus at the end !
For now, the UI was used by drawing rectangles on the screen and I didn’t touch about the camera. These two approach are problematics for one reason : all the phones don’t have the same size nor the same resolution which means… My current display properly works for ONE kind of screen size which is an issue when you see all the Android devices on the market… Let’s solve this !
I found this Youtube channel called Extra Credits which talks about video games (mainly) and history (sometimes). They talk about different aspects of video games but the reason I am talking about this channel is that many people are asking me “Why are you doing Battle Pong ?” since I clearly don’t plan to become rich thanks to this game. Well Extra Credits recently did a video answering this question very well :
So to take the words from the video, here’s what drives me:
- Personal amusement
- Challenge myself
- Pick up new skills
- Be able to create something without being constrained
Also I explained some reasons in the first Battle Pong post 😉
Anyway I encourage you to try doing your own projects and explore !
Thanks for reading and stay awesome guys !
P.S. If anyone is interested in creating games they even have a playlist focused on game design !